Filter: #Design view all
Design and media art projects.

Press Me

Press Me is a sculpture, which is interactive by definition, because it has a button. Its shape marks the spot to press the button, and hear a dazzling sound demonstration. The context for the piece however, was for a exhibition of self-portraits. Press Me is medium between me and the viewer. It asks for their participation in the simplest sense. It brings up the question of why is this asking to be pressed and what do both parties gain by this interaction. It deals with the simple fact that no one cares and the vulnerability of putting yourself out there. It deals with the irony that most interactive media is created alone when it is suppose to be social. Programmers are people, too.

The individual handmade synths were created by myself and classmates as part of a workshop led by Brian Crabtree, the creator of the Monome.

Video:

Audio Recordings:
- Audio Recording 1
- Audio Recording 2

Materials: Microcontrollers, Ardunio, Synthesized Audio, Wood, Momentary switch
June 2009

This is a reader in the form of a booklet/poster. It is a collection of writing that influenced me throughout my studies at college. "Trust Yourself" is a quote from Ralph Waldo Emerson from his essay "Self Reliance".

Sources:
Bang, Molly – Picture This
Cage, John – The Future of Music Credo
Cisneros, Sandra – Notes to a Young(er) Writer
Eno, Brian – Liner notes to "OHM, Gurus of Early Electronic Music"
Freire, Paulo – The Act of Study
Hester Karlton – Hesterian Spirituals: Musicism within a Poly-dimensional Universe
Kandinksy, Wassily – ?
Maeda, John – Maeda @ Media
Mcluhan, Marshall – The Medium is the Massage
Muller-Brokeman, Joseph – Grid Systems in Graphic Design
Poynor, Rick – No More Rules: Graphic Design and Postmodernism
Slouka, Mark – Listening for Silence: Notes on Aural Life
Tapper, Thomas – First Year Counterpoint
Thoreau, Henry David – Walden
Waterman, Chris – American Popular Music: From Minstrelsy to mp3

Materials: Large format laser printer. 24x36" paper. 50 copies made.

June 2009

Blinky Chanty Box

Step 1 - One person chants
Step 2 - Match the Leader's Pitch, Sustain as long as you can
Step 3 - If you get tired, pass the mic to a friend
Step 4 - Watch amazing spirits dance in a blinky spectacle of light!
Step 5 - Attain spiritual enLIGHTenment (and inner peace)

A game created in collaboration with Madeleine Gallagher

More Images

Links:
http://games.ucla.edu/game/blinky-chanty-box/

Additional Files:
blinky-instructions-2-25.pdf

Materials: Microphones, LED's, Arduino, Processing

2009

Mysoundworld.com

"[T] first thing an electronic composer does is build a set of instruments, a soundworld." -- Brian Eno

"If this word, music, is sacred and reserved for eighteenth- and nineteenth-century instruments, we can substitute a more meaningful term: organization of sound." -- John Cage

Mysoundworld.com was a minimalist forward-thinking website that allows people to create profiles and upload sound, music, and anything in between. It tries to break out of the mold of bands and albums and instead focuses on individual people and projects. Projects can be ongoing (such as a series) or complete (such as an album). The name might communicate the idea; A "Sound World", or "Worldview in Sound", is one's relationship to the world of sound around them.

It turns out that right around the same time Sound Cloud was being developed. There is a lot of synchronicity between mysoundworld.com and what Sound Cloud would become. For example, both sites were designed to show the waveform.

Unfortunately, mysoundworld.com never made it past the design and prototype stage. It is a lesson in the synchronicity of ideas and how if you have a good idea, someone else probably has the same idea.

Materials: Internet technologies
December 2009

ARTUBE

ARTUBE.us is public access arts television for the internet. Channels are programmed by artists with the hope to share a diverse cultural mix. The different artists are chosen for their unique perspectives they can contribute to the ARTUBE station. The videos are played relative to a constant clock on the ARTUBE server. This simulates the experience of watching television where the viewer cannot skip over content. We believe that sometimes a video is worth watching all the way through even if it does not seem worthy. If the viewer really does not want to watch something, he/she can change the channel. All of ARTUBE's content is streamed from YouTube®. This was a collaboration with Gleb Denisov.

Link: https://artube.us
Materials: Flash, YouTube API

March 2009

Myoo-Zick

Myoo-Zick is a music app for kids. It allows for drag-and-drop creation of music and encourages playfulness and experimentation.

This is a video demonstrating the core functionality and musical capabilities of Myoo-Zick version 1, a music composing program for children. Myoo-Zick is pronounced however you can read it, but it sounds sort-of like "music".


Original idea

A musical sequencer / composer / performer / programmer.

It can be both deterministic and aleatoric.
It can also be automatic with respect to musical rules or theory.

I imagine it as a sort-of Scratch meets Max meets Electro Plankton meets Experiments in Musical Intelligence (EMI) meets Ableton Live.

The intention is to create an easy-to-use application for experimenting with and learning about electronic music composition. The interface also encourages eccentric thinking.

The interface will consist of a palette of musical modules and a canvas. There will be three types of modules: generators, modifiers, and outputs. These will lock into place so that no mistakes can be made. They can be modified or interacted with in real-time to effectively compose. Compositions can be saved and reloaded. Finally, there will be global settings for scale and tempo.

See Original Storyboard: http://classes.dma.ucla.edu/Winter09/152A/projects/richardcaceres/Richard%20Caceres%20-Projectstoryboard.PDF


Download: Download Link
Materials: Processing
March 2009

Dynamic non-looping plasma

Processing implementation of a plasma field that does not use a look-up table for sin values.

Plasma is a computer graphics trick. It is made by cycling through per-calculated sums of sin values. It was popular in hacker demoz and cracktroz. The effect appears psychedelic, which is reminiscent of the relationship between computers and altered states of mind.

This video is a render of 900 frames (5 min) of a plasma program.

This is based code by Lode Vandevenne, which can be found at http://student.kuleuven.be/~m0216922/CG/plasma.html

Materials: Processing
November 2008

Sliding Doors

I lived in a dining room for two years. For the second year, I decided to upgrade my curtain and design a more substantial living boundary. These doors are influenced from japanese Fusuma, or sliding doors (see http://en.wikipedia.org/wiki/Fusuma). Another constraint was to make them not do any damage to the property we were renting. The doors ended up being so custom tailored, that they stayed up for the entire year with only friction and a few pieces

September 2008

NES MIDI Interface

As a kid growing up, my favorite video games were multiplayer games. Having spent so much time playing them, it is no surprise that I still desire multiplayer experiences. This NES controller to MIDI converter is another exploration of the connections between sound/music and play/games. It is an interface for sonic collaboration and entertainment.

The device was exhibited at the UCLA Design Media Arts Undergraduate Exhibition in 2008.

When performed solo the interaction takes on a whole new direction. The performer finds ways to use all the controllers at once. This can be done with the feet, elbows, palms, head, etc.

The controllers as instruments can be used to trigger anything from sonic explosions to calm meditation.

Two arpeggiated mbiras with kettle noises and door squeaks:
http://richard-c.com/touch/nes-midi/NES MBIRA ARP KETTLE NOISE.mp3

Improvisational duet with melodious second half:
http://richard-c.com/touch/nes-midi/NES With Madre Edited.mp3

Noisy upright bass and kitchen noises:
http://richard-c.com/touch/nes-midi/NES improv 2 for Video.mp3

Materials: Custom electronics, Arduino, Nintendo controllers, MIDI, Audio
August 2008

At one point I was in a experimental trio with musicians Cynthia Payne and Leaf Tine. We would get together and play experimental music over Internet 2 with Stanford CCRMA and Rensselaer. Leaf's primary instruments were a circuit bent keyboard, amplified rocks, and a joystick synthesizer, which I was always envious of.

Since I am now acquainted with electronics, I created my own joystick synthesizer. It is a modified pc joystick with a built-in square wave oscillator and lowpass filter. It is an excellent sound source to use on its own or feed into effects. I have posted the schematic and parts list so that you can build your own (I take no responsibility for damage you cause to your speaker or yourself ... etc)!

Sound exploration with Joy Stick routed through effects: http://richard-c.com/touch/joystick/JOYSTICK-DEMO.mp3

Demo Video: https://www.youtube.com/watch?v=F6c_lH52834
Schematic: Schematic
Parts List: Parts List

June 2009